![]() This makes barbarians very fragile early game and requires some hvy investment into defensive talents if you don't plan to hide behind a dedicated tank. Their main downside is low deflection (15 base compared to monk's 25) further lowered when using Frenzy. ![]() You haven't tried playing monk, did you? Ok I'll do a comparison between monk and barbarian for the sake of argumentīarbarians can do massive dmg due to Carnage passive making all of their attacks do slightly less dmg in a small aoe radius (best used with high INT due to aoe range increase and increased duration on all active skills). Monk isn't terrible, but could use some love as he's not really the best at anything. Sounds like a DW Rogue, Fighter, Barb but without the capability to use life-leech weapons and no escapes and overall less utility.and has to actually get hit resulting in pointless micro and wasted Priest spells. My priest and Wizard are debuffing and if he still take too much damage you can just start CC the mobs. I play my monk in Cloth (0) armor unarmed on hard difficulty with campaign companions and he is destroying everything. Transcendent Suffering is making up for much of missing enchant for damage and accuracy and Turning Wheel is like a +fire damage enchant. Late game however, once you get access to all enchantments and crafting materials, the difference will start to show so switching over to spears or hatchets (both in peasant wpn category) might be more effective. With unarmed you will loose out on a few enchantments, such as bonus elemental dmg and slaying enchantments, but for most of the game it won't present a mayor issue as the shear dmg buff of Transcendent Suffering mostly balances out the missig enchantments (+12 accuracy and +8 dmg is far better then Superb quality enchantment). Once you start a fight, checking the character screen will show buffed stats. Keep in mind that this skill only activates in combat, so if you look at your character screen you won't see any bonuses while out of combat. It is only a slight handicap since Transcendent Suffering will provide a massive boost to both accuracy and dmg, of +12 accuracy and +8 dmg on max lvl. On the topic of NOT BEING ABLE TO ENCHANT FISTS. The monk can dish out some crazy dmg if built right. ![]() I created a monk as my main and so far (lvl 5) I'm having a blast. Vulnerable attack would probably be the most helpful of the 4 in early game. Vulnerable Attack (5DR melee dmg pierce at a slight attack speed penalty) Turning Wheel (1 wound = 5% bonus burn dmg, up to a cap of +50%) swift strikes (upgrade to lighting strikes seemed like it was only doing 1% bonus dmg instead of 10%) Switched to exceptional leather armor and then exceptional robe when available. I went for heavy armor for the first half the game until I had enough of a deflection and health pool that he wasn't losing much endurance in a fight. Switching it back to fists I was hitting for 15-30 on a ridiculously fast attack speed. I went greatsword monk for a little while, but the attack speed was really slow. Other characters were Eder(Full Tank), Aloth, Pellegrina wielding justice + retaliation plate armor, Durance, and hired blunderbuss rogue on a normal playthrough. If a Monk was meant to be able to do "Monk weapon" stuff with all weapons they are proficient in, there would have been no need to define "Monk weapon".My PC monk had the highest DPS in the party by about a factor of 4. Being proficient with a weapon does not change that weapon's properties. There are weapons a Monk is proficient in that are not Monk weapons. Just need to make sure though so if anyone out there knows it, please do tell me! ^^ Then I could still keep the unarmed strike abilities n' shit. Because I really wanna make a monk build with a whip, and I thought well what if I like took 1 or 2 levels of fighter and used a whip Such as a scimitar, then I counts as a monk weapon. And so I was kinda hoping that, that means that if you are proficient with weapons Wizard and sorcerer, if you gain proficiency in armor you can cast spells in that armor. Now of course it's easy to assume that that means that only those weapons are monk weapons but Monk weapons are short swords and simple weapons that don't have heavy or two handed properties.Īnd you are proficient with short swords and simple weapons.
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